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Name | Mandatory | Default Value | Values | Description |
publisherId | Yes | String | Aniview publisher id | |
channelId | Yes | String | Aniview channel id from the same account of the publisher id used | |
position | Yes | String | the div id where the player should be created | |
width | yes | Number | The player width in pixels If width = 100 and height = 0, width is auto detected based on containing element | |
height | yes | Number | The player height in pixels If width = 100 and height = 0, height is auto detected based on containing element and is calculated as width / 1.777 | |
creativeDimensions | No | [{ w: Number, h: Number }] | Specific dimensions for the creatives to be rendered to this placement. | |
autoStart | No | true | Boolean | Immediately start showing an ad after the initialization |
refresh | No | Object | Refresh policy config | |
strategy | No | interval | “interval”, “none” | Auto-refresh an ad or manually control it via API |
minViewTime | No | 5 000 | Number | Minimum time in milliseconds an ad should be in view before the next refresh |
minRenderTime | No | 30 000 | Number | Minimum time in milliseconds (30 000 / 60 000 / 90 000 miliseconds) between refreshes |
noNewInventory | No | false | Boolean | Don’t send inventory reporting |
maxRun | No | 9999 | Number | Maximum number of waterfall runs in the player session |
maxImp | No | 9999 | Number | Maximum number of impressions per player session |
errorLimit | No | 5 | Number | Maximum number of (1 + vastRetry) runs of the waterfall that do not generate impression. This means (1 + vastRetry) * (1 + errorLimit) - max number of consecutive waterfall runs that do not generate impression If there is an impression the counter reset to 0 |
ref1 | No | String | Macro list ref1: “AV_MACRO1=value1&AV_MACRO2=value2“ Values should be URL encoded | |
clickThrough | No | Object | Show or not the skip button | |
url | No | String | Clickthrough url when clicking on the ad |
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Returns the ad height in pixels inside the placement.
next(force: boolean)
Start/resume the placement instance, including ad flow. force
flag means you want to kill the current refresh.minViewTime
and refresh.minRenderTime
timers and force the next ad to be requested instead of showing again the current ad if these timers didn’t pass yet.
stop()
Stop the placement, including ad flow.
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Event name | Description | ||
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AdImpression | Called when there is an impression, regardless of creative type.
| ||
AdError | Called by the player every time it finish running 1 + vastRetry waterfall runs without impression Called also whenever the player decides that it should stop running, for example when maxImp or maxRun is reached, in this case the event will pass a parameter: {errorlimit: true} to indicate the player is stopping calls for ads | ||
Inventory | Called when the player is initialized | ||
InventoryRequest | Called every time the player starts a waterfall run | ||
AdShow | Will be triggered on each | ||
AdHide | Will be triggered on each |
Sample Events
Player Initialized Event
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