Templates define how the players should look and act.
Next to each name is some basic info and the (far right side) option to edit/duplicate/archive this template.
Add/Edit Template
When you click to add a new template or click to edit an existing one, you are presented with many useful options, most of which optional!
Please remember to click Save / Deploy after you’re done.
Clicking only Save (which is possible only when editing existing templates) saves the changes as draft. The changes won’t be reflected live until you then click Deploy.
Be aware if you only click Save, a red dot will appear next to the relevant template to indicate it’s not deployed live. This will also happen if you choose Preview!
OutStream
Main
Name (required) - the name of the template. Tip: use main keywords to know which template to choose when using Player Tags.
Description - any note you like to add about this template.
Performance
Left side
If clashed, the following options will give priority to the more strict ones.
For example, an Error Limit of 5 won’t matter if Maximum Waterfall Runs is 4, since the session will stop before having the possibility to reach Error Limit.
Vast Retry - number of consecutive waterfall retries.
Error Limit - the maximal number of full waterfall runs in a row that do not generate an impression. Once an impression is generated, the counter is reset to 0.
Maximum Impressions - limit the amount of impressions per player session.
Maximum Waterfall Runs - number of seconds to wait between each waterfall run.
Midroll Time - number of seconds to wait between each waterfall run.
Right side
If clashed, the following options will give priority to the less strict ones.
For example, if you choose both Autoplay and Play On View, then Autoplay will override Play On View since Autoplay is more general.
Autoplay - enable to make the player play video ads regardless if the player is visible or not.
We suggest to disable it in order to avoid policy violations in premium Advertisers such as Google.
* Technically, defines whether startAd is called automatically. If FALSE, startAd should be called after getting the onLoad callback event.Loop - defines whether to continue looking for more ads at the end of the first impression.
Disabling it is equal to setting a Maximum Impressions of 1.Technically, if loop is FALSE, it will only play one ad. When using Video Content (as a preloader), it will also define whether or not to loop it.
Pause On Unseen - if set to TRUE, the player will pause when it is out of view.
Pause On Blur - if set to TRUE, the player will pause when the browser window loses focus.
Requests On View - send requests to Ad Sources only when the player is in view.
Check Tab Is In View - consider “in view” only if the relevant browser tab is actually in focus.
Player Load On View - Send Inventory only if the player is in view. Without Inventory, the player will be loaded but not open video ads.
Play On View - enable to make the player play video ads only if the player is in view.
* Technically, if set to TRUE, the player will automatically check the viewability and will call startAd only when it is in view.
We suggest to enable it in order to avoid policy violations in premium Advertisers such as Google.
Appearance
Player Caption
Enable Advertising Label - if set to TRUE, show an advertising label in the caption above the player view.
We suggest to enable it in order to avoid policy violations in premium Advertisers such as Google.
Player Mode
Can be set to:
In Read - never float the player, only show it regularly (e.g. in the middle of the page).
Floating (default) - make the player become Sticky only after it’s seen in a regular way (e.g. in the middle of the page) and the user scrolls away from it.
Sticky - always float the player and never show it regularly (e.g. in the middle of the page).
We suggest to never enable Sticky in order to avoid policy violations in premium Advertisers such as Google.
Player Mode Settings
They only show up for Floating and Sticky whereas Sticky’s options are a subset for Floating:
Close Floating Button - if set to TRUE, show a close button only when the player is Floating that will disable the floating option.
Float On Bottom - the player will float both when scrolled down past it and above it, and not just down past it.
If you enabled Autoplay, we suggest to also enable Float on Bottom to make sure the player is only autoplayed when visible (meaning even if it starts floating to begin with, it will at least be visible).Float On Impression - the player will start floating only after an impression.
Resizing Method - define the size of the player when it is Floating, by scale to the original size
or by fixed width and height sizes in pixels.Size When Floating or Width/Height - based on Resizing Method.
Position (also for Sticky) - choose the corner of the screen where the player will appear and "float" to.
Note Top and Bottom mean 100% of the page’s width.Margins and/or Background Color - based on Position.
Note only Top and Bottom offer Background Color.
Player Sizing
Player Size - Choose Responsive so the player's size will adapt to the frame in which it is wrapped, maintaining an aspect ratio of 16:9. Choose Fixed (size) to manually define both the Width and Height of the player.
Maximum Width - defines the maximum width of the player, as completion of Player Size.
Minimum Height - defines the minimum height, as completion to Player Size.
Z-Index (Overlapping) - specifies the stack order of the player. Overlapping elements with a larger z-index cover those with a smaller one.
Tip: if the publisher asks you not to cover their elements, choose a lower z-index, and vice versa.Opening Animation - If set to TRUE, the player will open with an animation.
Custom CSS - use your own CSS to change the appearance of the player.