Placement Implementation Guide

Placements are entities representing “real-estate spaces” on screen, i.e. HTML elements into which we render ads. Placement entities connect channels to custom placements on any site utilizing CSS selectors and allow customization of the placement’s behavior when showing AniView instream or outstream players.

 

Placement Element

The player is created on an element id specified by placementConfig.position:

<div id="aniplayer"></div>

Placement Configuration

The configuration of the placement is a configuration object with properties that instruct the placement on how to handle the placement element and render the correct ad.

For example:

var placementConfig = { publisherId: '[Publisher_ID]', channelId: '[Channel_ID]',  ref1: '', width: 300, height: 250, errorLimit: 5, position : 'aniplayer' };

Placement Javascript

The player code is located at https://player.aniview.com/webm/aniview-display.js

Placement Instantiation

myPlacement = new avDisplay(placementConfig); myPlacement.play();

Putting it all together

placementConfig Configuration Options

Name

Mandatory

Default Value

Values

Description

publisherId

Yes

 

String

Aniview publisher id

channelId

Yes

 

String

Aniview channel id from the same account of the publisher id used

position

Yes

 

String

the div id where the player should be created

width

yes

 

Number

The player width in pixels

If width = 100 and height = 0, width is auto detected based on containing element

height

yes

 

Number

The player height in pixels

If width = 100 and height = 0, height is auto detected based on containing element and is calculated as width / 1.777

minHeight

No

 

Number

Minimum player height - Used with width/height of 100/0

minWidth

No

 

Number

Minimum player width - Used with width/height of 100/0

maxRun

No

 

Number

Maximum number of waterfall runs in the player session

maxImp

No

 

Number

Maximum number of impressions per player session

errorLimit

No

 

Number

Maximum number of (1 + vastRetry) runs of the waterfall that do not generate impression.

This means (1 + vastRetry) * (1 + errorLimit) - max number of consecutive waterfall runs that do not generate impression

If there is an impression the counter reset to 0

ref1

No

 

String

Macro list

ref1: “AV_MACRO1=value1&AV_MACRO2=value2“

Values should be URL encoded

clickthrough

 

 

String

 

Array

Clickthrough url when clicking on the content. Not relevant in js

If preloader is Content, can also be an array of clickthrough urls per video in the content array

Skip

No

false

Boolean

Show or not the skip button

skipTimer

No

 

Number

Time to wait before showing the skip button. Required to be > 0 for skip button functionality

skipText

No

 

String

Text to show in skip button

passback

No

 

object

config for showing passback for placement

desktopSettings

No

 

object

allows setting overriding configs to the placement in case of desktop

width

No

 

number

 

height

No

 

number

 

creativeDimensions

No

 

[{

w:Number,

h: Number

}]

 

mobileSettings

No

 

object

just like desktop settings but for mobile, with 2 extra fields

stickyPosition?

 

 

string

different position to the placement if needed

color

 

 

string

 

isPassbackEnabled

 

 

boolean

 

refresh

 

 

object

as per refresh config

playerInReadSize

 

 

{width: Number, height: Number}

 

playerStickySize

 

 

{width: Number, height: Number}

 

hideControls

No

false

Boolean

Hide player controls or not

refresh

No

 

object

refresh policy config

strategy

 

 

string

AutoStart, Interval, None

interval

No

 

number

30/60/90 seconds

 

Placement API

avDisplay(placementConfig)

Instantiate the placement object with the placementConfig configuration

start()

Start/resume the placement instance, including ad flow.

stop()

Stop the placement, including ad flow.

close() / destroy()

Close the placement and stop its functionality completely.

getWidth()

Returns the player width in pixels

getHeight()

Returns the player height in pixels

on(evt, func, context)

Register an event listener for placement events

hasNext()

Returns whether we have a ready ad to render for this placement.

show()

Shows the placement, resuming it and the ad flow (no re-construction).

hide()

Hides the placement, stopping it and the ad flow (no destruction).

startInRead()

Applies in-read appearance to the placement.

startInFloat(FloatingConfig)

Applies floating appearance to the placement, as specific in FloatingConfig:

startInSticky(StickyConfig)

Applies floating appearance to the placement, as specific in StickyConfig:

resetAppearance()

Applies appearance to the placement, as specified in the original placementConfig.

Placement Events

The player on() function can be used to subscribe to events. Multiple listeners can be set for each event

In addition, callback on functions are supported to the events

Note: With vpaid ad sources, the player relies on events triggered by the vpaid. In some cases, some events are not supported by vpaids so those events might not be called sometimes.

The supported events are:

Event name

Description

Event name

Description

AdImpression

Called when there is an impression, regardless of creative type.
The AdImpression event passes a parameter with extra data that is used for 3rd party reporting:

AdError

Called by the player every time it finish running 1 + vastRetry waterfall runs without impression

Called also whenever the player decides that it should stop running, for example when maxImp or maxRun is reached, in this case the event will pass a parameter: {errorlimit: true} to indicate the player is stopping calls for ads

Inventory

Called when the player is initialized

InventoryRequest

Called every time the player starts a waterfall run

Sample Events

Player Initialized Event

The player is initialized on the inventory event

Impression Event

Identify when the Player Finished Calls

An AdError event is called every time a set of calls to the waterfall finished without impression or when at least one limit of the player configuration is reached (maxRun, maxImp, errorLimit)

When the player finished calls and will not continue anymore, it calls AdError event and passes an errorlimit parameter

Placement Behavior

The player support advanced behaviors such as In Article, Floating, Sticky and many customizations.

Aniview provides a tool for managing templates configuration. this section describes the configuration flags available for templates configuration

In order to activate the template, its is required to wrap the player element in additional elements and call the startTemplate API passing the element of the parent of the player position element

Template Position Wrapper

The player position (<div id="aniplayer_aniviewJS562811134">) is wrapped with an aniBox div and another wrapper

The player template generator automatically build this structure

The player is created inside the position div with a unique id

Starting Template

In order to start running a template with the below configuration options, it is required to call startTemplate passing the element of the parent of the position passed in position. In this case it will be the aniBox element

 

Templates Configuration

The templates configuration ads additional configurations to placementConfig

Those configurations are used only if startTemplate is called

Name

Mandatory

Default Value

Values

Description

Name

Mandatory

Default Value

Values

Description

playOnView

 

 

false

Boolean

If set to true, the player will automatically check viewability and will call startAd only when in view.

startOnView

 

false

Boolean

If set to true, the player will start only when in view. This means that inventory will be sent only when in view and the player loads

reqOnView

 

false

Boolean

If set to true, the player will run the waterfall and call ad sources only when in view. When out of view, when its time to call the ad sources, the player will verify that its in view and if not it will wait till the player is in view

vitab

 

false

Boolean

If set to true, tab viewability is taken into account when checking viewability

pauseOnUnseen

 

false

Boolean

If set to true, the player will pause when its out of view

pauseOnBlur

 

false

Boolean

Pause when browser window lose focus

openAnim

 

false

Boolean

If true, player opens in animation

hideInitPreloader

 

false

Boolean

Hide player when searching for ads

showPlayer

 

 

Boolean

Force showing the player

scriptId

Yes

 

String

Id of script used to position the player if no pos defined

posId

 

 

String

Position id

If defined the player will be located on the element with the specified id

posTag

 

 

String

Position tag

If defined the player will be located on the element with the specified tag name

posClass

 

 

String

Position class

If defined the player will be located on the first element with the specified class

posSelector

 

 

String

Position selector

If defined, the player position will use querySelector with the given string

Sticky/Floating

 

 

Object

A sticky player is always sticking i a fixed position on the screen, typically in one of the screen corners

size

 

 

Number

The size of the sticky player will be the size of the original placement x size

Set to 1 for easy configuration

position

 

 

String

Defines the position of the sticky player. Can be one of:

Bottom-Right

Bottom-Left

Top-Right

Top-Left

right

 

 

Number

Create a margin of the defined number from the right side of the window

left

 

 

Number

Create a margin of the defined number from the left side of the window

top

 

 

Number

Create a margin of the defined number from the top side of the window

bottom

 

 

Number

Create a margin of the defined number from the bottom side of the window

creativeDimensions

 

 

[{

w:Number,

h: Number

}]

Specific dimensions for the creatives to be rendered to this placement.