Templates define how the players should look and act.
Next to each name is some basic info and the (far right side) option to edit/duplicate/archive this template.
Add/Edit Template
When you click to add a new template or click to edit an existing one, you are presented with many useful options, most of which optional!
Please remember to click Save / Deploy after you’re done.
Clicking only Save (which is possible only when editing existing templates) saves the changes as draft. The changes won’t be reflected live until you then click Deploy.
Be aware if you only click Save, a red dot will appear next to the relevant template to indicate it’s not deployed live.
OutStream
Main
Name (required) - the name of the template. Tip: use main keywords to know which template to choose when using Player Tags.
Description - any note you like to add about this template.
Performance
If clashed, the following options will give priority to the more strict ones.
For example, an Error Limit of 5 won’t matter if Maximum Waterfall Runs is 4, since the session will stop before having the possibility to reach Error Limit.
Vast Retry - number of consecutive waterfall retries.
Error Limit - the maximal number of full waterfall runs in a row that do not generate an impression. Once an impression is generated, the counter is reset to 0.
Maximum Impressions - limit the amount of impressions per player session.
Maximum Waterfall Runs - number of seconds to wait between each waterfall run.
Midroll Time - number of seconds to wait between each waterfall run.
If clashed, the following options will give priority to the less strict ones.
For example, if you choose both Autoplay and Play On View, then Autoplay will override Play On View since Autoplay is more general.
Autoplay - enable to make the player play video ads regardless if the player is visible or not.
We suggest to disable it in order to avoid policy violations in premium Advertisers such as Google.
* Technically, defines whether startAd is called automatically. If FALSE, startAd should be called after getting the onLoad callback event.Loop - defines whether to continue looking for more ads at the end of the first impression.
Disabling it is equal to setting a Maximum Impressions of 1.Technically, if loop is FALSE, it will only play one ad. When using Video Content (as a preloader), it will also define whether or not to loop it.
Pause On Unseen - if set to TRUE, the player will pause when it is out of view.
Pause On Blur - if set to TRUE, the player will pause when the browser window loses focus.
Requests On View - send requests to Ad Sources only when the player is in view.
Check Tab Is In View - consider “in view” only if the relevant browser tab is actually in focus.
Player Load On View - Send Inventory only if the player is in view. Without Inventory, the player will be loaded but not open video ads.
Play On View - enable to make the player play video ads only if the player is in view.
* Technically, if set to TRUE, the player will automatically check the viewability and will call startAd only when it is in view.