Outstream Player Implementation Guide
Aniview™ disruptive and proprietary technology allows Advertisers to offer mobile video ads quickly & easily with a single HTML tag across the entire publisher's mobile platforms.
Aniview player is a Javascript player that works with the Aniview ad server to play ads.
- 1 Player Element
- 2 Player Configuration
- 3 Player Javascript
- 4 Player Instantiating
- 5 Putting it all together
- 6 adConfig Configuration Options
- 7 Player API
- 7.1 new avPlayer(adConfig)
- 7.2 play()
- 7.3 mute()
- 7.4 unmute()
- 7.5 pause()
- 7.6 resume()
- 7.7 startAd()
- 7.8 close()
- 7.9 updateGui(config)
- 7.10 resize(width, height)
- 7.11 getAdDuration()
- 7.12 getAdRemainingTime()
- 7.13 getAdVolume()
- 7.14 setAdVolume(vol)
- 7.15 getAdCompanions()
- 7.16 getWidth()
- 7.17 getHeight()
- 7.18 on(evt, func, context)
- 7.19 off(evt, func)
- 7.20 startViewability(elid, callback, ratio)
- 7.21 stopViewability()
- 7.22 getViewability()
- 7.23 getContentPaused()
- 7.24 getContentCurrentTime()
- 7.25 pauseContent()
- 7.26 resumeContent()
- 7.27 setContentVolume(vol)
- 7.28 pausePlayer()
- 7.29 ResumePlayer()
- 7.30 getReadyAds()
- 7.31 setWaterfallState(state, force)
- 7.32 startTemplate(aniBox)
- 7.33 setAdConfig({atribute:value})
- 7.34 startFloat({attribute:value})
- 7.35 stopFloat()
- 8 Player Events
- 9 Sample Events
- 10 Player Templates
- 11 Templates Configuration
- 12 User Id Modules
- 13 Prebid ortb info
- 14 Related articles
Player Element
The player is created on an element id specified by adConfig.position
<div id="aniplayer"></div>
Player Configuration
The configuration of the player is an object with some configuration properties that instruct the player on how to function.
For example:
var adConfig = {
publisherId: '[Publisher_ID]',
channelId: '[Channel_ID]',
ref1: '',
width: 300,
height: 250,
autoPlay: true,
loop: true,
vastRetry: 3,
errorLimit: 5,
soundButton: true,
pauseButton: true,
preloader: {
type: '',
link : '',
clickthrough: '',
},
midrolltime: 2,
position : 'aniplayer'
};
Player Javascript
The player code is located at https://player.aniview.com/script/6.1/aniview.js
Player Instantiating
myPlayer= new avPlayer(adConfig);
myPlayer.play();
Putting it all together
adConfig Configuration Options
Name | Mandatory | Default Value | Values | Description |
publisherId | Yes |
| String | Aniview publisher id |
channelId | Yes |
| String | Aniview channel id from the same account of the publisher id used |
position | Yes |
| String | the div id where the player should be created |
loop | No | false | Boolean | loop is used to control looping of video preloader true: At the end of content video, continue looping false: No content loop To control ad loops, use maxrun or maximp |
width | yes |
| Number | The player width in pixels If width = 100 and height = 0, width is auto detected based on containing element |
height | yes |
| Number | The player height in pixels If width = 100 and height = 0, height is auto detected based on containing element and is calculated as width / 1.777 |
minHeight | No |
| Number | Minimum player height - Used with width/height of 100/0 |
minWidth | No |
| Number | Minimum player width - Used with width/height of 100/0 |
maxRun | No |
| Number | Maximum number of waterfall runs in the player session |
maxImp | No |
| Number | Maximum number of impressions per player session |
vastRetry | No |
| Number | Number of consecutive waterfall retries without delay so the number of runs is 1 + vastRetry |
errorLimit | No |
| Number | Maximum number of (1 + vastRetry) runs of the waterfall that do not generate impression. This means (1 + vastRetry) * (1 + errorLimit) - max number of consecutive waterfall runs that do not generate impression If there is an impression the counter reset to 0 |
format | No | “all” | String with “js”, “html5“ | Choose a format to play, If “html5” than vpaids will not run in the player |
autoplay | No | true | Boolean | Defines if calling startAd automatically. If false, startAd should be called after getting onLoad callback event. With the ShortTag template this is managed automatically in order to play the ad when in view. |
ref1 | No |
| String | Macro list ref1: “AV_MACRO1=value1&AV_MACRO2=value2“ Values should be URL encoded |
preloader |
|
|
| Used to display content while the player is searching for ads |
type | No |
| String | “Content” : video preloader “Image“ : Image “js“ : Javascript that runs in an iframe |
link |
|
| String Array
Object | Link to resource url If preloader type is Content, can also be an array of videos If preloader is type js, it can be an object defining the iframe to run - similar to the options in passbackUrl |
clickthrough |
|
| String
Array | Clickthrough url when clicking on the content. Not relevant in js If preloader is Content, can also be an array of clickthrough urls per video in the content array |
poster |
|
| String | If preloader type is Content, url of an image to display while content is loading |
autoplay |
|
| String | If preloader type is Content, indicate if to start the content video automatically or its click to play |
midrolltime | No | 0 | Number | Number of seconds to wait between each (1 + vastRetry) waterfall runs |
midrolldelay | No | 0 | Number | Number of seconds to wait before running the waterfall the first time |
startaddelay | No | Auto calculated | Number | Number of seconds to wait for higher priority ad source to return with AdLoaded before calling startAd to the highest priority ad source that already responded with AdLoaded |
startmidroll | No | 0 | Number | Delay in seconds to wait before calling startAd after the end of an impression. This will create a minimal delay between ad videos |
startdelay | No | 0 | Number | Delay in seconds of calling startAd the first time |
midrollfunc | No | null | function | If midrollfunc is defined, it is called before running the waterfall every time. its parameter is a callback function to call and will continue the operation Its a way to control the calls to the waterfall in a very granular way |
soundbutton | No | true | Boolean | Show or not show the sound button |
pausebutton | No | true | Boolean | Show or not the pause/play button |
closebutton | No | true | Boolean | Show or not the close button |
Skip | No | false | Boolean | Show or not the skip button |
skipTimer | No |
| Number | Time to wait before showing the skip button. Required to be > 0 for skip button functionality |
skipText | No |
| String | Text to show in skip button |
skipStyle | No |
| Object |
|
position |
|
| string | skipStyle.position = “inside“ will show the skip timer inside the skip button |
closeevent | No | false | Boolean | If true, when clicking the close x button, the player is not closed and AdClosed event is fired. Its the responsibility of the wrapping code to close the player with the close() api |
passbackUrl | No |
| string | Link to a javascript that will execute in an iframe and will be displayed after the player finishes all its retries and impressions, contact support for the exact format It can also be an object as defined below |
reqOnView | No |
| Boolean | If true, play calls ad sources only when in view |
startAdOnView | No |
| Boolean | If true, calls to startAd will be done only when the player is in view |
startAdOnViewPerc | No |
| Number | Viewability % used for startAdOnView. Default is 50 |
reqOnViewTopDist | No |
| Number | Player will send requests only if the distance of the top of the player to the bottom of the viewport is below reqOnViewTopDist pixels Requires reqOnView: true |
passbackUrl | No |
| object |
|
url | No |
| String | Link to javascript to write into the iframe. passback tags can be used as is without any special formatting |
width | No | 100% | Number | width of passback iframe iframe is centered |
height | No | 100% | Number | height of passback iframe iframe is centered |
color | No | “#000“ | String | background color |
passbackpriority | No | false | Boolean | If true, passback will be used also if preloader is defined |
hideControls | No | false | Boolean | Hide player controls or not |
logo | No | true | Boolean | If false, does not show the player logo |
customLogo |
|
|
| Enable showing a custom logo |
link |
|
| String | Link to logo image |
height |
|
| Number | height in pixels of the logo |
width |
|
| Number | width in pixels of the logo |
text |
|
| String | Text to display near the logo, for example, “Ads by“ |
top |
|
| Number | Amount of pixels from the top to show the logo |
clickthrough |
|
| String | Url to open when clicking on logo |
waitforconsent | No | true | Boolean | If true, player will open only after receiving consent |
maxp | No | 5 | Number | Max concurrent calls to vpaid initAd |
autosounddetect | No | False | Boolean | If autosounddetect is true, the ads player will try to start ads with volume on. If its not supported ads will start muted. (Not supported on IOS) |
autosoundvolume | No |
| Number | Volume set up, between 0-1 |
imarpm | No |
| Number | Limit max requests per minute for all IMA ad sources in the waterfall |
vastIconEnabled | No |
| Boolean | If true, if a vast includes an icon definition, the icon will be displayed on one of the ad corners |
adscontrolpositioning | No | 'right' | String | Moves the volume and fullscreen icons away from the right side. |
Player API
new avPlayer(adConfig)
Instantiate the player object with the adConfig configuration
play()
Start the player instance. Should be called only once
mute()
Mute the audio of the currently playing video
unmute()
Unmute the current playing video
Must be called as a result of user click action in the page
pause()
Pause the currently playing video
resume()
Resume the player if it’s paused
startAd()
Should be used only with autoPlay: false
After getting the AdLoaded event, can be used in order to call startAd to the ad. The player will automatically continue after that to call the next ads
close()
Close the player and stop its functionality
updateGui(config)
Can be used to set specific gui options
config is an object that can include one or more configurations. Possible settings:
close: true/false
show or hide the close buttonskip: true/false
Show or hide the skip buttonplayPause: true/false
Show or hide the play/pause buttonsound: true/false
Show or hide the sound buttonlogo: true/false
Show or hide the player logo
resize(width, height)
Resize the player to the requested width and height
getAdDuration()
Returns the current ad duration in seconds
getAdRemainingTime()
Returns the number of seconds remaining till the end of the current playing ad
getAdVolume()
Returns the volume of the current playing ad
setAdVolume(vol)
Set the current ad volume
getAdCompanions()
Returns the ad companions string of the current playing ads from the vast response
getWidth()
Returns the player width in pixels
getHeight()
Returns the player height in pixels
on(evt, func, context)
Register an event listener for player events
off(evt, func)
Unregister an event/function
startViewability(elid, callback, ratio)
Start viewability monitoring in the player
Parameters:
elid: The element to measure, by default will use the player position
callback: Callback function to call on every viewability change. Callback function parameters:
Boolean: in view or not
Number: Current ratio of viewability
String: State that indicates if below/above/partial the fold
Viewability ratio defined as viewable. Default is 0.5
stopViewability()
Stop viewability monitoring
getViewability()
Returns current viewability of the player
getContentPaused()
Returns a boolean to indicate if the content video is playing or not
getContentCurrentTime()
Returns the content video current time
pauseContent()
Pause the currently playing video content
resumeContent()
Resume playing of the video content
setContentVolume(vol)
Set the volume of the content
pausePlayer()
Pause calls to startAd
ResumePlayer()
Resume calls to startAd
getReadyAds()
Returns the number of ready ads (Ads in AdLoaded state)
setWaterfallState(state, force)
Pause or resume additional calls to startAd.
state | force | description |
---|---|---|
true | true | Resume calls to startAd. If there is a loaded event call startAd |
true | false | Do not use |
false | false | Pause calls to startAd. Do not stop currently running call to startAd if there is any |
false | true | Pause calls to startAd. If there is an active call to startAd that did not respond yet, kill it. |
startTemplate(aniBox)
Start player template implementation. See below for details on template configuration
setAdConfig({atribute:value})
Update the player config
startFloat({attribute:value})
Start or restart the floating using an alternate floating object, for example:
startFloat({"closeButton":true,"floatOnBottom":true,"position":"Bottom-Right","size":0.7,"bottom":5,"right":5,"resize":true})
stopFloat()
Stop the floating
Player Events
The player on() function can be used to subscribe to events. Multiple listeners can be set for each event
In addition, callback on functions are supported to the events
Note: With vpaid ad sources, the player relies on events triggered by the vpaid. In some cases, some events are not supported by vpaids so those events might not be called sometimes.
The supported events are:
Event name | Description |
---|---|
AdLoaded onLoad | Indicates the first time an ad sources triggered the AdLoaded event |
AdReady | Fires on every ad AdLoaded event of any ad |
AdEvent onEvent | Granular vast and request bid events per ad source
vpaid progress events:
|
AdImpression onPlay | Called when there is a video impression. |
AdVideoFirstQuartile onPlay25 | Called when the ad reached 25% of the ad video |
AdVideoMidpoint onPlay50 | Called when the ad reached 50% of the ad video |
AdVideoThirdQuartile onPlay75 | Called when the ad reached 75% of the ad video |
AdVideoComplete onPlay100 | Called when the ad completed |
AdClickThru onClick | Called when the ad is clicked on |
AdPaused onPause | Called when the ad is paused |
AdPlaying onResume | Called when the ad starts playing or resumed |
AdError onError | Called by the player every time it finish running 1 + vastRetry waterfall runs without impression Called also whenever the player decides that it should stop running, for example when maxImp or maxRun is reached, in this case the event will pass a parameter: {errorlimit: true} to indicate the player is stopping calls for ads |
AdStopped onStopped | Called when the player is stopping |
AdSkipped onSkip | Called when an ad is skipped |
AdClosed onClose | Called when the player is closing |
AdVolumeChange onUnmute onMute | Called when the ad volume is changed |
ContentImpression onContentPlay | Called whenever a content video is starting to play |
ContentComplete onContentPlay100 | Called whenever the content video is ending |
ContentPaused onContentPaused | Called when the content video is paused |
ContentPlaying onContentPlaying | Called when the content video resume playing |
ContentClick onContentClick | Called when the content video is clicked |
Inventory onInventory | Called when the player is initialized |
InventoryRequest onInventoryRequest | Called every time the player starts a waterfall run |
AdViewableImpression | Called on viewable impression event - when ad is viewable for at least 2 consecutive sconds |
Sample Events
Player Initialized Event
The player is initialized on the inventory event
Impression Event
Identify when the Player Finished Calls
An AdError event is called every time a set of vastRetry+1 calls to the waterfall finished without impression or when at least one limit of the player configuration is reached (maxRun, maxImp, errorLimit)
When the player finished calls and will not continue anymore, it calls AdError event and passes an errorlimit parameter
The player also provides the reason for stopping in reason field
Possible values are:
Player mode:
errorlimit: Player reached max number of waterfall runs without impression
emptywf: The waterfall is empty
maxrun: The player reached adConfig.maxrun waterfall runs
maximp: The player reached adConfig.maximp impressions
Vpaid mode:
maxpagereq: The vpaid reached the maximum number of ad requests on the page and cannot run again
maxpagerun: The vpaid reached the maximum number of runs on the page
Player Templates
The player support advanced templates such as In Article, Floating, Sticky and many customizations.
Aniview provides a tool for managing templates configuration. this section describes the configuration flags available for templates configuration
In order to activate the template, its is required to wrap the player element in additional elements and call the startTemplate API passing the element of the parent of the player position element
Template Position Wrapper
The player position (<div id="aniplayer_aniviewJS562811134">) is wrapped with an aniBox div and another wrapper
The player template generator automatically build this structure
The player is created inside the position div with a unique id
Starting Template
In order to start running a template with the below configuration options, it is required to call startTemplate passing the element of the parent of the position passed in position. In this case it will be the aniBox element
Templates Configuration
The templates configuration ads additional configurations to adConfig
Those configurations are used only if startTemplate is called
Name | Mandatory | Default Value | Values | Description |
---|---|---|---|---|
playOnView
|
| false | Boolean | If set to true, the player will automatically check viewability and will call startAd only when in view. |
startOnView |
| false | Boolean | If set to true, the player will start only when in view. This means that inventory will be sent only when in view and the player loads |
reqOnView |
| false | Boolean | If set to true, the player will run the waterfall and call ad sources only when in view. When out of view, when its time to call the ad sources, the player will verify that its in view and if not it will wait till the player is in view |
vitab |
| false | Boolean | If set to true, tab viewability is taken into account when checking viewability |
pauseOnUnseen |
| false | Boolean | If set to true, the player will pause when its out of view |
pauseOnBlur |
| false | Boolean | Pause when browser window lose focus |
openAnim |
| false | Boolean | If true, player opens in animation |
hideInitPreloader |
| false | Boolean | Hide player when searching for ads |
showPlayer |
|
| Boolean | Force showing the player |
scriptId | Yes |
| String | Id of script used to position the player if no pos defined |
posId |
|
| String | Position id If defined the player will be located on the element with the specified id |
posTag |
|
| String | Position tag If defined the player will be located on the element with the specified tag name |
posClass |
|
| String | Position class If defined the player will be located on the first element with the specified class |
posSelector |
|
| String | Position selector If defined, the player position will use querySelector with the given string |
posDfp1x1 |
|
| Boolean | If defined, it is assumed the player script is served inside a 1x1 hidden iframe generated by DFP The player will position at the place of the iframe in the parent window |
adLabel |
|
| Object | If defined, it will appear above the player e.g. {"text":"Advertisment"} |
pricegranularity |
|
| “high” | high (0.01): $0.01 jumps |
pricegranularitymax |
|
| Number | max $ value. Higher number will translate to this value |
pricegranularitydecimals |
|
| Number | Number of decimals after the . Undefined is auto - based on granularity |
Player types |
|
|
|
|
InArticle/InFeed |
|
|
| The player opens up only when there is an ad impression and takes the place in the page to display the ad. When it finish usually it collapse Use with a combination of playOnView and other flags
|
Floating |
|
| Object | A floating player has a position in the page body and when out of view it floats to a fixed position over the page is its always viewable A floating player can start as InArticle/InFeed and float when the position is out of view |
size |
|
| Number 0-1 | The size of the floating player will be the size of the original player x size |
right |
|
| Number | Create a margin of the defined number from the right side of the window |
bottom |
|
| Number | Create a margin of the defined number from the bottom of the window |
customCss |
|
| String | Used to define custom CSS that will be implemented in <style></style>. |
floatingCss |
|
| String | Used to define custom place for the floating player, for example use the below for a bottom-left floating half the size of the original player. |
floatOnBottom |
|
| Boolean | By default the floating player only appears when scrolling down, If true, will float whenever the player is out of view |
closeButton |
|
| Boolean | If true, show a close button that will unfloat the player to its original position |
Sticky |
|
| Object | A sticky player is always sticking i a fixed position on the screen, typically in one of the screen corners |
size |
|
| Number | The size of the sticky player will be the size of the original placement x size Set to 1 for easy configuration |
position |
|
| String | Defines the position of the sticky player. Can be one of: Bottom-Right Bottom-Left Top-Right Top-Left |
right |
|
| Number | Create a margin of the defined number from the right side of the window |
left |
|
| Number | Create a margin of the defined number from the left side of the window |
top |
|
| Number | Create a margin of the defined number from the top side of the window |
bottom |
|
| Number | Create a margin of the defined number from the bottom side of the window |
User Id Modules
User id modules are addon modules, most available as part of prebid, that provide addition user id info to bidders. it is possible to setup those providers on the manage.aniview.com settings or in adConfig.
user id modules configuration is under adConfig.uidproviders.idName = { Prebid configuration params }
Aniview is using the default storge configuration for each module
The params can be used as below but can also include additional info such as hashed email if available, please contact the id provider rep for more info
Module | adConfig parameters |
|
---|---|---|
ID5 | "id5Id": { |
|
pub common | "pubCommonId": { |
|
Hardon | "hadronId": { |
|
33Across | "33Across": { |
|
Identity link | "identityLink": { |
|
Criteo id | "criteoId": { |
|
Unified id | "unifiedId": { |
|
Panorama id | "panoramaId": { |
|
UID2 | Contact tradedesk for info | Requires hashed id |
Live Intent | Contact id provider | Requires hashed id |
connectId | Contact id provider | Requires hashed id |
Intent Iq |
|
Example configuration:
Prebid ortb info
OpenRTB site info can be set in
adConfig.openrtb.site = {
…ortb site info…
}
In any case, the player will automatically pass the page and domain
OpenRTB content info is automatically taken from the content player config.content.contents[] array
OpenRTB content and ext can be set in this object
Some ssps and content providers support IrisTV. For support using Aniview CMS please contact your account rep
Iris data can be set in:
config.content.contents[0].irisId
config.content.contents[0].irisContext